This site shows my latest work and is in constant development.
I have just finished my ShowReel, enjoy!
I am now part of MPC's core rnd team. The area I am mainly involved in is based around the central pipeline, especially asset management. Additionaly, I am supporting and writing tools for MPC's in house physics engine.
These two images represent some my rigid, softbody fx work.
I am currently working on a shattering plug-in. I will upload the plug-in once it is in a usable state.
My latest VFX Short. This was done as a group project involving 4 students for 2 month. My main contribution was the development of the Pipeline involving Houdini, Maya, Renderman, Mantra. Furthermore I did all the buildings collapsing of the "far a way" buidlings and the destruction of the small building on the right in the second to last shot. For a full list of my contributions see this little report.
Download: absolute zero (divx 30MB).
I have added this clip showing a breakdown of the layers I was involved in.
During my third term at Bournemouth University I decided to develop an implicit surface modeller as a plug-in for Maya using C++ and the Maya API. For a full background research and the design of the ImplicitFunction plug-in see this Technical Report.
I have created two short demo movies that took less than 5min to create! I added them to show the great potential of this plug-in.
See the Maya link for more information.
This Shader was written as part of my Major Animation Project that I had to take during my MSc Computer Animation at the University of Bournemouth in 2005. My main aim was to learn the Renderman Shading Language and create a photo realistic tree bark shader.
For a complete documentation see the Renderman link.